#ifndef RENDER_TARGET_H
#define RENDER_TARGET_H

#include "Include.h"
#include "Texture.h"

namespace devii
{

class RenderTarget : public Texture
{
public:
	RenderTarget(const unsigned int width, const unsigned int height);
	~RenderTarget();

	void setRenderTarget(ID3D11RenderTargetView * const render_target);
	ID3D11RenderTargetView * getRenderTarget();

private:
	ID3D11RenderTargetView * render_target;
};

}
#endif